- OnPaint using procedures
- SpriteProcedure recursion, the test!
- Pro's & Con's for Multiple Bitmaps or single
- nProc/nFunc no params
- null as a parameter
- enabling hundreds of properties outside a class
- Progress Bars?
- SetFontColor bug?
- PPL . COMM . PROBLEM
- Difficulty with vga font
- [moved] Installation on Vista?
- PPL . COMM SETUP
- On screen window position
- MySprite in Watch window?
- SetSpriteSurface usage?
- In serious trouble with surface
- Compile a Class?
- tick in WInMain
- Surface Transparency
- round-function
- PPL 1.4 Check of Registration and gsgetfile for WinMobile 5/6
- Calling untitled
- RUNTIME ERROR
- Back on surface again, again!
- Screen Interrupts?
- New project fails if project path contains a dot (.)
- about settimer
- global variables
- GameAPI question
- Game Level Editor - Code view
- syntax
- Couple of questions before I continue.
- NcmdShow%
- Empty() on arrays
- COLOUR BUG IN PPL1.40b4 ???
- OOP usage in PPL
- write property syntax
- LABEL ERROR
- Avoiding Border Bounce errors
- factory produced variable names?
- Cannot reload form file after save and close in device VFB
- Problem changing control colors in the desktop IDE
- when receive sms, phone call, etc during game..
- Reading the Registry
- inputbox
- getfile/putfile
- Cannot launch PPL on my phone
- PPL SETUP README FILE NOT UP TO DATE???
- PROBLEMS WITH VGA RESOLUTION ON THE PocketPC
- Sqlite on Pocket PC - realistically usable database size?
- Interesting error with 1.40 Trial
- 32 Variable not defined as local errors in Tutorial 3 - Create a game visually
- transparent color in VFB
- Checkbox_GetCheck(Checkbox1$) ?
- Debugging of VFB programs
- Game Level Editor in 1.41
- str function and screen orientation
- replace sprite from memory
- sprite frames problem
- 1.42 Update
- sprite collision help needed
- OOP destructor problem
- PIDE not works
- Game Level Editor
- help sorta
- PPL 1.42 producing error on start
- Checkbox Setting to checked + unchecked
- Sub Path in PPL
- PIDE Close File issue
- WM6 Still getting squares instead of text in dialog boxes
- Trackbar turn 90 ° on the left against clockwise direction
- physics engine
- Playsound Access Violation Error
- Error in Upper statement: PPC-VFB fix
- sprite collision
- black as transparent color
- gotomap
- [moved] how to create C style bit structure
- different sprite types?
- Passing lists to functions in 1.42
- can't run or compile on PPC?
- HyperLinking
- Some progress on the POOM Object - but now I need help !
- Problem with PASM
- How to convert a BSTR string to PPL
- spriteparticle_new documentation
- Why deleted sprite is visible?
- obtaining sound card output
- editing sprites surface
- How to change the focus between EDIT controls?
- PPC memory
- RS232 port state settings
- Opening links
- Retrieval of command line parameters
- Installation not working on new device
- Work with MS documents
- Tranmit via USB for WM5/6 PPC´s
- IsNull not working?
- How to ChangeString in file
- Problems installing and using the demo version
- [moved] iphone hack, HELP
- Particle timing problem
- The Form hides it self!
- PPL 1.50 Create EXE error
- [moved] ReadWrite proc?
- [moved] TRY / EXCEPT / FINALLY documentation?
- [moved] Dedicated Run button?
- Get current date?
- What does this button do?
- PPL1.50 Functions returning strange data
- how to recognize an empty variable
- Is it possible to ZIP?
- HandleEventParms?
- Argv# under 1.50
- SO_HIDEANIMDONE problem
- call second form?
- cannot create destination folder
- Today Plugin
- Problems with Z-Order of sprites - SetSpriteLayer()
- SetLayer() and sprite refreshing
- PPL 1.51 work slowly!
- OriginX and OriginY in MainProc
- registry.ppl - Reg_SetKeyValue()
- Struct as SpriteData
- Sqlite3 - Pocket PC - standalone .exe - location of .dll for Pocket PC?
- Issues with 1.51 and PPL on Device
- [moved] Background Color
- Regular Expression problem
- SpriteAt() and transparency of sprites question
- Text input using GameAPI and Desktop Windows
- Correctly freeing SpriteData from memory
- g_TextOut() and textalignment
- Collides() and its parameters
- 1.51 setup is missing the PPL.CAB
- Forms issue?
- G_TextOut() and no font specified
- Another Forms Issue?
- Wparam values dont match the Keys.vk values
- Missing font?
- How to cancel 'Open', 'Save As' etc dialogue boxes?
- need some help
- screen shots are always black
- Repetitive sprite moves
- SpriteAt, have I mis-understood its use?
- Fixed Point Math
- Debug problems
- determine pixel color
- side scroller
- Keypresses in WM_TIMER
- SetCollisionGrid
- How make form whithout titlebar
- read/write files to the web
- GameAPI - pause() and SpriteAt()
- create new game - learning ppl
- Compile qvga for vga
- One of two possibilities exist...
- I cant begin
- Sprite collide (PPL 1.42)
- System Variable for windows path on PC / PPC ?
- SaveStr, any possibility to check if successful?
- Pb with FindInFile() ide function
- specific color
- How to run?
- copy protection
- bluetooth and ape deletion
- Win CE 4.2 .net devices
- Standard dialogs?
- Package file system
- OK button event?
- Working with struct
- Install ppl-Demo on my PPC
- operate with EDIT field
- Newbie/Trial Question: PPC Application Executable
- Assembler: div
- Compile & Run Problems
- Database/ListView question
- xm+fmod
- Sprite animation issue
- ppl 1.52 issues
- PPL 1.52 speed
- loadsprite+replacesprite parameter
- Using uidemo.ppl cause crash after entering the second letter into EditBox
- CreateThread
- Help with Access Violations
- Bluetooth again
- .PNG and Alpha Channels
- Bugfix: PPL 1.52 Program Manager
- Some silly question about sqlitev3
- Need help with dll and string pointers
- The oppsite of CHR() is what?
- reading binary files and string manipulate them
- Memory leak and memory analyzer
- How to play MP3 files without FMOD/BASS?
- addresses+tdim+struct
- Bugfix: PPL 1.52 Visual Form Builder
- Checkered board floor mapping
- Why does this not work properly?
- Req. improvment with regex search...
- Bugfix: PPL 1.52 Visual Form Builder (Form Properties)
- return+setrendertarget=bug?
- Problems with german umlauts using GameAPI
- adding strings problem
- Old links to attached software
- iif not as it used to be??
- Start Stop WM_TIMER
- Runtime Error with CloneSprite
- Can you help with screen update problem please?
- Assembler use
- Weird number in Debug window
- Debug stop on result
- g_gvalue
- Draw gradients with GameAPI?
- Passing parameters
- Clear surface to colour
- See through layer/surface
- Where best to code
- Key testing, where?
- Is there a Bool
- get local ip address
- Using Console
- List length
- Accelerometer and/or GPS Sample?
- console problem
- Stack too small when making a form
- V1.53 not compiling
- different sprite moves problem
- Event OnTimer at visual form editor
- bugs conquered the matrix?
- Touch Screen Issue
- Simple Timer
- Table / Listview
- how to catch arrays in linked list?
- Has anyone asked this before?
- WVGA Issue
- Some questions to 1.53
- A newbie have a problem with the Inputbox....
- Icon for Exe on PPC
- VGA resolution and HTC's Touch Diamond
- Explode() function on sprites
- Speed concerns
- Memory usage in version 1.53
- Func or Proc definition cannot be embedded at 'FUNC'
- SpriteOption SO_NoDelta
- Get the downloaded size
- Solved! How to force HiRes / VGA to PPL-Execs
- Getting the hang of OOP
- How I can find with the string "ous" the word "house" in SQL Database?
- Get data from a sound file?
- Help asked with errors
- Package Files