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  1. OnPaint using procedures
  2. SpriteProcedure recursion, the test!
  3. Pro's & Con's for Multiple Bitmaps or single
  4. nProc/nFunc no params
  5. null as a parameter
  6. enabling hundreds of properties outside a class
  7. Progress Bars?
  8. SetFontColor bug?
  9. PPL . COMM . PROBLEM
  10. Difficulty with vga font
  11. [moved] Installation on Vista?
  12. PPL . COMM SETUP
  13. On screen window position
  14. MySprite in Watch window?
  15. SetSpriteSurface usage?
  16. In serious trouble with surface
  17. Compile a Class?
  18. tick in WInMain
  19. Surface Transparency
  20. round-function
  21. PPL 1.4 Check of Registration and gsgetfile for WinMobile 5/6
  22. Calling untitled
  23. RUNTIME ERROR
  24. Back on surface again, again!
  25. Screen Interrupts?
  26. New project fails if project path contains a dot (.)
  27. about settimer
  28. global variables
  29. GameAPI question
  30. Game Level Editor - Code view
  31. syntax
  32. Couple of questions before I continue.
  33. NcmdShow%
  34. Empty() on arrays
  35. COLOUR BUG IN PPL1.40b4 ???
  36. OOP usage in PPL
  37. write property syntax
  38. LABEL ERROR
  39. Avoiding Border Bounce errors
  40. factory produced variable names?
  41. Cannot reload form file after save and close in device VFB
  42. Problem changing control colors in the desktop IDE
  43. when receive sms, phone call, etc during game..
  44. Reading the Registry
  45. inputbox
  46. getfile/putfile
  47. Cannot launch PPL on my phone
  48. PPL SETUP README FILE NOT UP TO DATE???
  49. PROBLEMS WITH VGA RESOLUTION ON THE PocketPC
  50. Sqlite on Pocket PC - realistically usable database size?
  51. Interesting error with 1.40 Trial
  52. 32 Variable not defined as local errors in Tutorial 3 - Create a game visually
  53. transparent color in VFB
  54. Checkbox_GetCheck(Checkbox1$) ?
  55. Debugging of VFB programs
  56. Game Level Editor in 1.41
  57. str function and screen orientation
  58. replace sprite from memory
  59. sprite frames problem
  60. 1.42 Update
  61. sprite collision help needed
  62. OOP destructor problem
  63. PIDE not works
  64. Game Level Editor
  65. help sorta
  66. PPL 1.42 producing error on start
  67. Checkbox Setting to checked + unchecked
  68. Sub Path in PPL
  69. PIDE Close File issue
  70. WM6 Still getting squares instead of text in dialog boxes
  71. Trackbar turn 90 ° on the left against clockwise direction
  72. physics engine
  73. Playsound Access Violation Error
  74. Error in Upper statement: PPC-VFB fix
  75. sprite collision
  76. black as transparent color
  77. gotomap
  78. [moved] how to create C style bit structure
  79. different sprite types?
  80. Passing lists to functions in 1.42
  81. can't run or compile on PPC?
  82. HyperLinking
  83. Some progress on the POOM Object - but now I need help !
  84. Problem with PASM
  85. How to convert a BSTR string to PPL
  86. spriteparticle_new documentation
  87. Why deleted sprite is visible?
  88. obtaining sound card output
  89. editing sprites surface
  90. How to change the focus between EDIT controls?
  91. PPC memory
  92. RS232 port state settings
  93. Opening links
  94. Retrieval of command line parameters
  95. Installation not working on new device
  96. Work with MS documents
  97. Tranmit via USB for WM5/6 PPC´s
  98. IsNull not working?
  99. How to ChangeString in file
  100. Problems installing and using the demo version
  101. [moved] iphone hack, HELP
  102. Particle timing problem
  103. The Form hides it self!
  104. PPL 1.50 Create EXE error
  105. [moved] ReadWrite proc?
  106. [moved] TRY / EXCEPT / FINALLY documentation?
  107. [moved] Dedicated Run button?
  108. Get current date?
  109. What does this button do?
  110. PPL1.50 Functions returning strange data
  111. how to recognize an empty variable
  112. Is it possible to ZIP?
  113. HandleEventParms?
  114. Argv# under 1.50
  115. SO_HIDEANIMDONE problem
  116. call second form?
  117. cannot create destination folder
  118. Today Plugin
  119. Problems with Z-Order of sprites - SetSpriteLayer()
  120. SetLayer() and sprite refreshing
  121. PPL 1.51 work slowly!
  122. OriginX and OriginY in MainProc
  123. registry.ppl - Reg_SetKeyValue()
  124. Struct as SpriteData
  125. Sqlite3 - Pocket PC - standalone .exe - location of .dll for Pocket PC?
  126. Issues with 1.51 and PPL on Device
  127. [moved] Background Color
  128. Regular Expression problem
  129. SpriteAt() and transparency of sprites question
  130. Text input using GameAPI and Desktop Windows
  131. Correctly freeing SpriteData from memory
  132. g_TextOut() and textalignment
  133. Collides() and its parameters
  134. 1.51 setup is missing the PPL.CAB
  135. Forms issue?
  136. G_TextOut() and no font specified
  137. Another Forms Issue?
  138. Wparam values dont match the Keys.vk values
  139. Missing font?
  140. How to cancel 'Open', 'Save As' etc dialogue boxes?
  141. need some help
  142. screen shots are always black
  143. Repetitive sprite moves
  144. SpriteAt, have I mis-understood its use?
  145. Fixed Point Math
  146. Debug problems
  147. determine pixel color
  148. side scroller
  149. Keypresses in WM_TIMER
  150. SetCollisionGrid
  151. How make form whithout titlebar
  152. read/write files to the web
  153. GameAPI - pause() and SpriteAt()
  154. create new game - learning ppl
  155. Compile qvga for vga
  156. One of two possibilities exist...
  157. I cant begin
  158. Sprite collide (PPL 1.42)
  159. System Variable for windows path on PC / PPC ?
  160. SaveStr, any possibility to check if successful?
  161. Pb with FindInFile() ide function
  162. specific color
  163. How to run?
  164. copy protection
  165. bluetooth and ape deletion
  166. Win CE 4.2 .net devices
  167. Standard dialogs?
  168. Package file system
  169. OK button event?
  170. Working with struct
  171. Install ppl-Demo on my PPC
  172. operate with EDIT field
  173. Newbie/Trial Question: PPC Application Executable
  174. Assembler: div
  175. Compile & Run Problems
  176. Database/ListView question
  177. xm+fmod
  178. Sprite animation issue
  179. ppl 1.52 issues
  180. PPL 1.52 speed
  181. loadsprite+replacesprite parameter
  182. Using uidemo.ppl cause crash after entering the second letter into EditBox
  183. CreateThread
  184. Help with Access Violations
  185. Bluetooth again
  186. .PNG and Alpha Channels
  187. Bugfix: PPL 1.52 Program Manager
  188. Some silly question about sqlitev3
  189. Need help with dll and string pointers
  190. The oppsite of CHR() is what?
  191. reading binary files and string manipulate them
  192. Memory leak and memory analyzer
  193. How to play MP3 files without FMOD/BASS?
  194. addresses+tdim+struct
  195. Bugfix: PPL 1.52 Visual Form Builder
  196. Checkered board floor mapping
  197. Why does this not work properly?
  198. Req. improvment with regex search...
  199. Bugfix: PPL 1.52 Visual Form Builder (Form Properties)
  200. return+setrendertarget=bug?
  201. Problems with german umlauts using GameAPI
  202. adding strings problem
  203. Old links to attached software
  204. iif not as it used to be??
  205. Start Stop WM_TIMER
  206. Runtime Error with CloneSprite
  207. Can you help with screen update problem please?
  208. Assembler use
  209. Weird number in Debug window
  210. Debug stop on result
  211. g_gvalue
  212. Draw gradients with GameAPI?
  213. Passing parameters
  214. Clear surface to colour
  215. See through layer/surface
  216. Where best to code
  217. Key testing, where?
  218. Is there a Bool
  219. get local ip address
  220. Using Console
  221. List length
  222. Accelerometer and/or GPS Sample?
  223. console problem
  224. Stack too small when making a form
  225. V1.53 not compiling
  226. different sprite moves problem
  227. Event OnTimer at visual form editor
  228. bugs conquered the matrix?
  229. Touch Screen Issue
  230. Simple Timer
  231. Table / Listview
  232. how to catch arrays in linked list?
  233. Has anyone asked this before?
  234. WVGA Issue
  235. Some questions to 1.53
  236. A newbie have a problem with the Inputbox....
  237. Icon for Exe on PPC
  238. VGA resolution and HTC's Touch Diamond
  239. Explode() function on sprites
  240. Speed concerns
  241. Memory usage in version 1.53
  242. Func or Proc definition cannot be embedded at 'FUNC'
  243. SpriteOption SO_NoDelta
  244. Get the downloaded size
  245. Solved! How to force HiRes / VGA to PPL-Execs
  246. Getting the hang of OOP
  247. How I can find with the string "ous" the word "house" in SQL Database?
  248. Get data from a sound file?
  249. Help asked with errors
  250. Package Files