View Full Version : Updates on version 1.40
kornalius
10-09-2007, 12:14 PM
We are working very hard right now on version 1.40. If things goes as planned it should be released next week or so.
Here is the change log so far:
* - 2 new GameAPI screen update modes. This will speed up immensively some games.
* - Added new Math.ppl library with functions to convert from and to Binary.
* - Fixed click in gutter area of text in PIDE to add breakpoint.
* - Added OnKeyPress event for all controls in PIDE.
* - Fixed case in form generator where two | characters could stay grouped together causing compile errors.
* - Fixed huge Windows API event call memory leak.
* - New g_SetInputOrientation() function to change the orientation of the mouse and keys input only.
* - New g_InputOrientation() function to retrieve input orientation.
The new screen modes will allow for dynamic screen updates. This should really speed up the games that require little screen updates (like a single plane moving...)
The new APE 2d physic engine is going really good. We are thinking in replacing our own physic engine with this one. We have to work on collision detection integration with PPL's own collision detection.
There you go, as you can see development for version 1.40 is going well.
kornalius
10-11-2007, 04:07 PM
Here is the latest change log on release 1.40. We should have a beta ready by next week.
* - 2 new GameAPI screen update modes. This will speed up immensively some games.
* - New APE 2d physic engine with tons of new functions.
* - Added new Math.ppl library with functions to convert from and to Binary.
* - Fixed click in gutter area of text in PIDE to add breakpoint.
* - Added OnKeyPress event for all controls in PIDE.
* - Fixed case in form generator where two | characters could stay grouped together causing compile errors.
* - Fixed GameAPI and Windows API events call memory leak when used with PIDE VFB & VFB.
* - New g_SetInputOrientation() function to change the orientation of the mouse and keys input only.
* - New g_InputOrientation() function to retrieve input orientation.
* - PIDE, fixed dragging a control outside a form.
* - PIDE, enhanced the visual form builder display.
We have been working on enhancing the visual form editor in the PIDE to look and act better. Here is a snapshot of what to expect...
[br]../../e107_files/public/1192118853_1_FT6930_vfb140_.png[br]
kornalius
10-16-2007, 12:01 PM
Here is the latest change log:
- 2 new GameAPI screen update modes. This will speed up immensively some games.
- New APE 2d physic engine with tons of new functions.
- Added new Math.ppl library with functions to convert from and to Binary.
- Fixed click in gutter area of text in PIDE to add breakpoint.
- Added OnKeyPress event for all controls in PIDE.
- Fixed case in form generator where two | characters could stay grouped together causing compile errors.
- Fixed GameAPI and Windows API events call memory leak when used with PIDE VFB & VFB.
- New g_SetInputOrientation() function to change the orientation of the mouse and keys input only.
- New g_InputOrientation() function to retrieve input orientation.
- PIDE, fixed dragging a control outside a form.
- PIDE, enhanced the visual form builder display.
- PIDE, fixed mouse wheel scroll in visual form builder properties.
- PIDE, fixed crash when setting wrong color values in properties.
- PIDE, not neccessary to save file in order to compile or run.
- Added HTML manual folder to PC installation.
- New ReplaceEx() function to allow to specify the count of item to replace.
- New function ACount() to return number of dimension in an array.
- New function AMax() to return the number of elements in a dimension in an array.
- New function ASize() to return the size of an array dimension in bytes.
- Fixed bug in DeleteFileFromPackage() that could corrupt the table of content of the package file.
- Fixed bug when loading bitmaps from memory.
- WaitForInput() now checks to see if GameAPI is still running.
We still have a few little things to look into like the Save As... issue. We are planning to release a beta tomorrow.
x_JoM_x
10-16-2007, 12:06 PM
yey!! beta testing.... cant wait...
kornalius
10-18-2007, 12:11 PM
Here is a screenshot of the latest PIDE visual form editor. We have worked hard to change the look and rewrote most of the drawing routines. [br]../../e107_files/public/1192709515_1_FT6930_vfb140_2_.png[br]
RichardW
10-18-2007, 12:58 PM
Will 1.40 refresh the conponents inside of groupboxes. I noticed they are not always repainted and appear in outline. I have several groupboxes per form in my PPL database project. When I enter the designer I have to manually refresh each component of the groupbox I wish to touch up.
kornalius
10-18-2007, 04:36 PM
I will double-check that.
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.