PDA

View Full Version : Access screen buffer directly.


kornalius
10-16-2007, 04:03 PM
Here is how you access screen buffer directly in the GameAPI.

The trick is with g_lock and g_unlock. [br]1192547009_1_FT0_glock.zip

kornalius
10-16-2007, 04:04 PM
Oh and make sure you are running this code in Dedicated mode, in normal mode PPL will think you are trying to access memory allocation outside pixarray$ variable.