PDA

View Full Version : Update


kornalius
08-09-2006, 06:59 PM
Even if last week we've announced the release of PPL, we would like to give you an update on the current status of PPL.

Version 1.0 will include (things that were not in the betas):

- A very easy-to-use event handling system that ressembles Visual-Basic and Delphi a lot more than what you have seen so far in the betas.

- The visual form editor allow to change control's properties like any respectable RAD environment offers.

- New .exe compiler from the PIDE.

- Ability to change default .exe icon from the PIDE when creating executables.

- Ability to compress .exe files from the PIDE.

We've also enhanced the PIDE functionality and fixed numerous bugs.

The runtime engine has been optimized and fixed a great deal.

We will include a list of all things that have changed since the latest beta in the readme file of version 1.0.

Hope you guys spread the word about PPL and that many will buy it.

kornalius
08-15-2006, 08:35 PM
BIG NEWS!

Version 1.0 will have a built-in game editor with support for multi-level (maps).

Design your games visually the same way you design a form.

We are very exited about this new feature of the PIDE.

More updates tomorrow.

MagNet
08-16-2006, 02:15 PM
Sounds cool, but who are "we"? :D

kornalius
08-17-2006, 04:02 PM
Here is a screenshot of the current state of the PIDE while editing a simple game.


It's very neat, all you have to do is, add the sprites, set their properties and just run. That's it. If you want to load a new level, just use the function GotoMap(MapNumber); and that's it.
[br]../../e107_files/public/1155826937_1_FT65_pide1_.jpg[br]

Solonn
08-18-2006, 10:18 AM
This is really good! I've got a question regarding games: any hope for a multiplayer support? (via tcp/ip maybe?). Or in general: support for some net-code such as exchanging files/data between two devices?

kornalius
08-18-2006, 02:49 PM
I won't be touching multi-player myself for a long time. If someone can come up with a library for it, fine. PPL supports pretty much any libraries out there as long as they are .dll's for PC and/or PPC.

Solonn
08-19-2006, 04:14 PM
Ok, i was hoping to cut down a part of my work ;)
I'm actually reading about tcp/ip on msdn... i'd like to try some .dll-s in the next future.

kornalius
08-19-2006, 07:43 PM
There is already a library in PPL for tcp/ip communication. It is called WinSock.ppl in the Lib/ folder. You can start from there. I've made a sample program also, called WinSockDemo.ppl in the PPL demo folder.

Solonn
08-22-2006, 11:21 AM
I've seen the demo, but it's not working for me (meaning it starts but does not connect to anything); nonetheless I'll take a closer look to see if I'm missing something.

kornalius
08-23-2006, 12:59 AM
I'll look into it tomorrow if I have the time. It's been a while since I wrote this demo, it might not be working anymore, if so, it shouldn't be too hard to fix.

kornalius
08-25-2006, 01:37 AM
Latest update:

I've been trying to fix a nasty slowdown for the past few days. It turned out to be the global vs local variables access that was causing the problem. I have managed to resolve the issue and now global and local variables access are optimized.

It's the fastest build of PPL so far. I am very happy about that.

I am preparing the Lite, Standard and Pro release scripts to build the packages. It's coming very fast. I have to plan for the launch party as well and next week is vacation for me, so it will be slow a bit there.

Solonn, I didn't forget about you I had to fix the slowdown first. I will look into your WinSock issue tomorrow promised.

Solonn
08-25-2006, 03:14 PM
No problem, I'm overwhelmed by work at the moment, so I don't have so much time for programming. First things first, so: speed >>>>> tcp/ip :)

kornalius
08-25-2006, 07:07 PM
I've tried running the demo. The connection and requests are done correctly it is the file read that doesn't work.

I will have to look into it later. I have too much stuff to work on right now.

Please remind me in 2 weeks when I get back from vacation.

Solonn
08-26-2006, 07:23 AM
Ok, reminder active and udated :P