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View Full Version : Another Homage to the oldskool demos of the past


Mike Halliday
05-26-2009, 01:17 PM
Thought I would have a go a coding a multi screen demo! :D

4 demos, all on the same screen.

Failry basic, but blazingly fast on my desktop machine. :)

A homage to one of the first demos on the Amiga!

Enjoy.

Mike.

(As ever, comments appreciated)

http://www.4shared.com/file/107879118/3340486e/Split4You.html

Nicknack
05-26-2009, 08:04 PM
impressive raytracing with reflections in realtime:eek: :D
the text scrolls too slow here, but the effects runs nice *two thumps up*

Mike Halliday
05-27-2009, 07:20 AM
Hee hee

1. I wish they were real time! - I cheated! Its a pre-rendered animation! ha ha - still looks good though. - I do have realtime raytrace code, but as yet it has not been implemented!

2. Sorry to here the scroller runs slow! - How about the mode 7? is that running ok?

Mike.

Nicknack
05-27-2009, 09:00 PM
jupp mode 7 runs smoothly and fast enough, only the first and last letters are hard to read.
what was the name of demo again where this vectorball-man was present?

Mike Halliday
05-28-2009, 12:14 PM
The original animation was called 'The Juggler' - way back in 1986.

I first saw this at a local computer club in the same year. It was awesome back then. Today it looks decidedly long in the tooth and very basic.

http://home.comcast.net/~erniew/juggler.html#history - this is a good site on its history.

I wonder if PPL is quick enough for a raytracer to be created in it? - Our own version of P.O.V would be good! :)

Nicknack
05-28-2009, 08:13 PM
ahh thanks for the link, some epic stuff :)
I think a raytracer for the pc could be realised with good speed, but on the pocket pc it would be extra slow, since doesn't raytracing need many calculations with floats?

Mike Halliday
05-29-2009, 07:05 AM
ahh thanks for the link, some epic stuff :)
I think a raytracer for the pc could be realised with good speed, but on the pocket pc it would be extra slow, since doesn't raytracing need many calculations with floats?

Yep im sure it does - Unless it could be converted to integer math? - Maybe thats why there are not many WM raytracers about! :(