zehlein
11-04-2006, 12:06 PM
Hi folks,
while experimenting with PPL's GameAPI for a while a found that two things would be really great to have:
*1.* a feature like ExplodeSprite(sprite$, Nr_of_particles, style) that as the name tells explodes your sprite in acertain way using Nr_of_partivles fractions of the sprite for it
*2.* the possibility to have GameAPI working in a specific rectangular area of a "normal" form like one does create via VFB
I gave the particle engine a first glance and found it pretty complicated to use (maybe a tutorial could clearify things for me - and others) so a simple routine like ExplodeSprite would get me rid of the need to write all the line of code necessary. I'm just a fan of the automated stuff in GameAPI! *gg*
And a "windowed GameAPI" would be a real shocker for lots of programs!
Any comments on that out there?
while experimenting with PPL's GameAPI for a while a found that two things would be really great to have:
*1.* a feature like ExplodeSprite(sprite$, Nr_of_particles, style) that as the name tells explodes your sprite in acertain way using Nr_of_partivles fractions of the sprite for it
*2.* the possibility to have GameAPI working in a specific rectangular area of a "normal" form like one does create via VFB
I gave the particle engine a first glance and found it pretty complicated to use (maybe a tutorial could clearify things for me - and others) so a simple routine like ExplodeSprite would get me rid of the need to write all the line of code necessary. I'm just a fan of the automated stuff in GameAPI! *gg*
And a "windowed GameAPI" would be a real shocker for lots of programs!
Any comments on that out there?