pocket
01-15-2007, 05:51 PM
If to use G_INIT instead of InitGameAPIEx that
"if (KeysPressed $ [keys.vkA $])
PostMessage (hWnd $, WM_CLOSE, 0, 0);
end;"
Causes an error:
"Variable Keys $ has not been defined!"
And still a question:
How dynamically to load sprite (during game)
Not in procedure WinMain and when game has already started
"if (KeysPressed $ [keys.vkA $])
PostMessage (hWnd $, WM_CLOSE, 0, 0);
end;"
Causes an error:
"Variable Keys $ has not been defined!"
And still a question:
How dynamically to load sprite (during game)
Not in procedure WinMain and when game has already started