View Full Version : Another Bomber-Clone
Nicknack
07-04-2007, 07:09 PM
[br]../../e107_files/public/1183570980_132_FT0_screen1.png[br]../../e107_files/public/1183570997_132_FT0_screen2.png
Here you see two screenshots of my first game,written in ppl,which I will publish in near time .
I have still to work on the graphics, but the most work for the first 10 levels is done(as you can see the two different landscapes) and in the last week I have fixed almost every bug :). I plan to release first a small preview version with this 10 levels and before I am going to finish the game completely I will write a small tutorial for beginners about the tile engine I used, including the editor. I hope it will help somebody.
greets,
nicknack
Ps:I still have to find a title for the game.
Edit:Btw I have made the game to 90% on the ppc.
PointOfLight
07-04-2007, 07:32 PM
I'm not really a fan of this type of game, but it still looks cool.* I can't wait to get my hands on it.
quangdx
07-05-2007, 03:35 PM
love that you made it 90% on the PPC.
that's probably the main reason i chose PPL.
so i can work on code when i'm out and about.
look forward to it.
PointOfLight
07-05-2007, 08:25 PM
I give you guys a lot of credit.* Even with the nice interface Brad has created, trying to write a program on the PPC itself drives me nuts!
Nicknack
07-06-2007, 02:37 PM
in the next two weeks i'm also on vacation, but i will work on with my ppc. i think i will have the preview version ready after the vacation.
zehlein
07-06-2007, 09:21 PM
chapeau nicknack, did you even do the graphics on the ppc!?
kornalius
07-08-2007, 01:08 AM
Amazing job. All on the PPC! Simply wow!
Nicknack
07-21-2007, 06:59 PM
so here i'm back from my vacation, i have nearly completed the in-game graphics (@zehlein: yeah, i use pocketpciture( http://osdmsoftware.googlepages.com/pocketpicture ). it's the best free paint program i found for ppc) and tried to make some speed updates, but now i have some strange new bugs. tomorrow i will open a new thread about these bugs and some other concerns.
So long!
zehlein
07-21-2007, 07:18 PM
Nicknack,
there are certainly a few people around here ready for beta-testing, if needed ;-)
Nicknack
09-02-2007, 07:11 PM
Ok here is the first realease of "Future Bomber", Version 0.9.
I'm waiting for your feedback ;)
[br]1188756303_132_FT5830_futurebomber_0.9.zip
PointOfLight
09-03-2007, 07:40 AM
Glad to see you've finally released a playable version of this game.* I took it for a spin, and while as said before I'm not a big bomber-man fan, it's actually pretty cool.* From a level design perspective, though, I did find the two guys in the last tunnel of level two basically impossible.* I'm not saying you shouldn't have traps like that, but maybe not so early on in the game.* I did run into one bug as well.* When you disable sound, the first event that would normally cause a sound effect instead causes the game to crash.
Nicknack
09-05-2007, 06:25 PM
did you play it on the pc or on ppc? i haven't tested it much on the pc, but on ppc it all runs fine by me. so there is a difference in sound handling between pc and ppc, isn't it?
btw i will release version 1.0 with ppl 1.3, then i will also add music, more levels and the bug fixes.
PointOfLight
09-05-2007, 09:12 PM
Actually, I get the error on both the PC and PPC.* However, I will note that I have a Dell Axim X5, and I have had problems with sound on other games as well.* They just don't usually crash on me :)
By the way, you never responded to your post on group projects...
PointOfLight
04-21-2008, 10:27 PM
Did you give up on this project?* I was really looking forward to a final release, but none ever came.
Nicknack
04-23-2008, 07:06 PM
yeah i give up the idea of a pure bomber clone, but i have already given up that idea in the development phase of the game.
i considered it more as an exercise and preparation for later tile based projects and i still intend to create such.
but in the possible case i would continue it, i would rewrite the whole code and that would be equal to write a completly new game.
and in the moment i prefer other project ideas... however maybe some new concepts can change my opinion, e.g. a unlimited gameplay feature wouldn't be too difficult to include and sounds good.
though i have no plan how it should look like !dodge
,time will bring advice
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