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Search: Posts Made By: Heinz
Forum: Support 11-23-2008, 10:43 AM
Replies: 8
Views: 1,864
Posted By Heinz
Have you checked the execution speed? I assume...

Have you checked the execution speed? I assume the main purpose of using assembler in your program is to make it faster, but if you combine assembler and PPL, there are cases where the combination...
Forum: Support 08-10-2008, 09:23 PM
Replies: 2
Views: 1,028
Posted By Heinz
Just if anybody else needs it: the rest of div...

Just if anybody else needs it: the rest of div r0, r1 is in the register r3 and the integer result of the division is in r0 as expected.
Forum: Support 08-07-2008, 09:49 PM
Replies: 2
Views: 1,028
Posted By Heinz
Assembler: div

If I use the div-command in assembler to divide two numbers, is there a way to distinguish whether the division had a rest (like 7/2 would have a rest of 1) or not (like 6/2)?
Forum: Support 08-07-2008, 07:16 PM
Replies: 4
Views: 1,290
Posted By Heinz
How about defining a global variable and setting...

How about defining a global variable and setting it to a certain value like

fresh=1;

In the OnKeyDown event of your edit field you could then do something like:

Code:

func...
Forum: Support 08-07-2008, 07:13 PM
Replies: 4
Views: 1,219
Posted By Heinz
Brad, do you maybe remember, what was your...

Brad, do you maybe remember, what was your solution to the long int problem in this post? After the February newsletter I didn't find any further assembler related newsletters with the mentioned...
Forum: Support 07-27-2008, 08:25 PM
Replies: 15
Views: 2,668
Posted By Heinz
Thanks a lot, Eric! The combination of...

Thanks a lot, Eric! The combination of ExtractFromPackage and ReplaceSprite worked perfectly :-)
Forum: Support 07-26-2008, 12:22 PM
Replies: 15
Views: 2,668
Posted By Heinz
Yes the ...PackageEx functions are great (frankly...

Yes the ...PackageEx functions are great (frankly speaking I wouldn't know how to change data within the package without them ;-)
However I have another problem with the package. With normal files I...
Forum: Support 07-25-2008, 04:58 PM
Replies: 15
Views: 2,668
Posted By Heinz
AddFileToPackageEx solved the problem. Thanks for...

AddFileToPackageEx solved the problem. Thanks for the hint with the ...PackageEx, Eric!
Forum: Support 07-25-2008, 02:57 PM
Replies: 15
Views: 2,668
Posted By Heinz
Thanks Eric! In fact I really have a problem...

Thanks Eric! In fact I really have a problem regarding the file names, which I first didn't realize: I have a package with a file called "options.mgc" inside which stores the option settings and I...
Forum: Support 07-24-2008, 07:45 PM
Replies: 15
Views: 2,668
Posted By Heinz
That explains a lot :-) Thanks, Alain!

That explains a lot :-) Thanks, Alain!
Forum: Support 07-22-2008, 10:49 PM
Replies: 15
Views: 2,668
Posted By Heinz
Big thanks to both of you Alain and Eric! Your...

Big thanks to both of you Alain and Eric! Your hints helped me a lot! You were right, that the problem was not in the LoadOptions procedure - another section of the program closed the package, while...
Forum: Support 07-21-2008, 09:23 PM
Replies: 15
Views: 2,668
Posted By Heinz
Hi Alain, thanks for the quick reply and the...

Hi Alain,

thanks for the quick reply and the hints. I tried to implement them, but something is still not working:

proc LoadOptions
pkg$=OpenPackageEx(AppPath$ + "Senet.pkg","Senet");
...
Forum: Support 07-21-2008, 05:27 PM
Replies: 15
Views: 2,668
Posted By Heinz
Package file system

I have two small problems with the package file system:
1.) Is there an easier way to load a sprite from the package then

t$=LoadPackageFile(pkg$,"m0.jpg",&sz$);
menu$ =...
Forum: Support 07-03-2008, 10:32 AM
Replies: 2
Views: 932
Posted By Heinz
copy protection

For implementing a copy protection, on the PocketPC we can use the DeviceOwner command and create unlock codes based on its result.
Does something similar exist for the PC and mobile phones? I have...
Forum: Support 05-16-2008, 01:52 PM
Replies: 4
Views: 1,008
Posted By Heinz
Yes, at the Pixelposition 766 (OriginX: 1917) of...

Yes, at the Pixelposition 766 (OriginX: 1917) of the background image I get a error message with the comment: "Collision grid out of bounds, use function SetCollisionGrid() to fix." That's in fact...
Forum: Support 05-15-2008, 04:21 PM
Replies: 4
Views: 1,008
Posted By Heinz
SetCollisionGrid

I have a small side scroller demo (similar to scroll.ppl in the demo directory of ppl) and since my background images are 2000 pixels wide, I have to use the SetCollisionGrid to use sprite...
Forum: Support 05-07-2008, 08:52 PM
Replies: 5
Views: 1,232
Posted By Heinz
Dear Zehlein, thank you so much for your...

Dear Zehlein,

thank you so much for your efforts!!!! That's exactly what I needed!

thanks,
Heinz
Forum: Support 05-06-2008, 01:23 PM
Replies: 5
Views: 1,232
Posted By Heinz
Hi Zehlein, thanks a lot for the hint! I...

Hi Zehlein,

thanks a lot for the hint! I have tried it, but it seems, that SpriteX gives the position of the sprite relative to the screen and not the background (i.e. since the figures stays...
Forum: Support 05-05-2008, 09:53 PM
Replies: 5
Views: 1,232
Posted By Heinz
side scroller

I have a problem with a simple side scroller - similar to the scroll.ppl demo from PPL. When the background scrolls I would like to trigger certain actions at certain positions and I thought, that...
Forum: Support 05-03-2008, 10:56 PM
Replies: 2
Views: 798
Posted By Heinz
Great! Thanks a lot, Zehlein!

Great! Thanks a lot, Zehlein!
Forum: Support 05-03-2008, 06:48 PM
Replies: 2
Views: 798
Posted By Heinz
determine pixel color

Is there a way to determine the color of a pixel at a certain position in a bitmap without showing that bitmap (something like g_getpixel but not for the screen but for a bitmap)?
Forum: Support 03-31-2008, 03:12 PM
Replies: 5
Views: 1,003
Posted By Heinz
Thats great, Alain! Code-completion would indeed...

Thats great, Alain! Code-completion would indeed be very useful :-)
Forum: Support 03-19-2008, 11:05 AM
Replies: 12
Views: 1,900
Posted By Heinz
Hi Eric, thanks a lot for your help. The...

Hi Eric,

thanks a lot for your help. The && was a stupid mistake :-) Nevertheless I have with the syntax a problem. If I use it like this:

NewParticle(drop$, water$, 130, 210, 0, 0, velx$,...
Forum: Support 03-16-2008, 04:32 PM
Replies: 12
Views: 1,900
Posted By Heinz
How can I use multiple particle options? Adding...

How can I use multiple particle options? Adding them with && in the NewParticle-command doesn't seem to work (Invalid number of input parameters):

NewParticle(drop$, water$, 130, 210, 0, 0, velx$,...
Forum: Support 03-13-2008, 04:50 PM
Replies: 3
Views: 880
Posted By Heinz
You are right, Alain. I missed that it was a...

You are right, Alain. I missed that it was a particle in that case, but I have tried it now as a sprite and I have the problem also:

#include "GameAPI.ppl"

func mainproc(hWnd$, Msg$, wParam$,...
Showing results 1 to 25 of 214

 
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